Storefront
- Catalog for eight games from six partner studios, each with its own cinematic hero.
- Platform-authentic Nintendo, Xbox, Steam and PlayStation store bars.
- Responsive catalog choreography, scrollspy navigation and copyable contact details.
Case study / 03
A cinematic storefront for eight console titles, plus serverless pitch intake and a press/influencer base that powers release outreach.





The problem
Players needed a fast catalog that felt native to console games. Indie developers needed evidence that the publisher could present their work carefully and handle a pitch professionally.
The answer was deliberately direct: a distinct black-and-amber site, platform-authentic store paths and native intake forms — without a CMS, an application server or a recurring hosting bill.
The system
Static delivery keeps the site cheap and fast. Small hand-written scripts handle the interaction, while Google Apps Script supplies only the two backend workflows the business needs.
Production workflows
The site does more than display covers: it turns a new game, a developer lead and a media contact into working publisher processes.
Interactive previews
The first flow recreates the catalog’s visual choreography; the second shows how the zero-cost pitch and media-partner funnels feed the publisher’s working inbox and outreach list.
Hover or focus the covers to expand their amber bars, then move through the four offset platform buttons.
Numbers
Read these the other way round: the point is how little infrastructure a full catalog and two working funnels actually need.
What this proves
Strong art direction, responsive behavior and proper SEO do not require a framework or runtime server.
02Two tiny form backends automate structured handoff without turning the site into an application stack.
03Every title leads to the right store through familiar platform color and motion cues.